Friday, August 19, 2022 12:00 PM EST
The future is now when it comes to extended reality (XR) technologies like augmented and virtual reality (VR). VR is quickly gaining momentum in the learning and development (L&D) community. Learning designers can now create immersive, realistic learning experiences in virtual environments that would be practically impossible to recreate in the real world.
However, while virtual reality as a learning solution is exciting and highly effective in the right situations, it is rarely the only answer. More often, VR should be part of a more comprehensive blended learning solution for it to be most effective.
So when should you choose to use XR technologies? What considerations should happen before deciding to create immersive learning content?
As the Head of Learning Engineering at Talespin, a software company focused on developing an extended reality platform, Kristin focuses on designing, instrumenting, and validating XR training solutions.
During this FREE webinar, Kristin will walk participants through five essential design questions they should consider before deciding to develop VR-based training content:
Looking for more great learning opportunities? Check out all of our other exciting Upcoming Webinars and reserve your spot!
Kristin Torrence serves as the Head of Learning Engineering at Talespin. She focuses on applying learning sciences, instructional design, and data science practices to design, instrument, and validate XR learning solutions.
Her background is in cognitive science, game-based learning, and instructional design, and she is particularly interested in the intersection of learning science, XR, and learning analytics.
Kristin received a graduate degree in Cognitive Studies in Education with a concentration in Intelligent Technologies from the Teacher’s College of Columbia University.
She co-founded XR in LXD, a meetup and community of practice for instructional designers (IDs)/learning experience designers (LXDs) interested in designing XR. She is also an active member of XR Women and the IEEE Industry Consortium on Learning Engineering (ICICLE) Design for Learning special interest group (SIG), and Tools SIG.